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Justin Bieber Virtual Concert | Unity Tech Art
Justin Bieber Virtual Concert | Unity Tech Art

As a Technical Artist, I played a key role in the Justin Bieber Interactive Concert. In this role, I assumed responsibility for various aspects, including lighting, both baked and dynamic, as well as enhancing the overall quality of animated sequences and character rigging within the Unity engine.

I collaborated closely with the development team, employing various techniques to enhance the visual fidelity of the project. I implemented advanced lighting solutions, leveraging the capabilities of the High Definition Render Pipeline (HDRP) to achieve realistic lighting effects.

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