As a Technical Artist, I played a key role in the Justin Bieber Interactive Concert. In this role, I assumed responsibility for various aspects, including lighting, both baked and dynamic, as well as enhancing the overall quality of animated sequences and character rigging within the Unity engine.
I collaborated closely with the development team, employing various techniques to enhance the visual fidelity of the project. I implemented advanced lighting solutions, leveraging the capabilities of the High Definition Render Pipeline (HDRP) to achieve realistic lighting effects.