Collection of visual notes on the use of nodes to achieve certain looks. This is mostly to remind myself of some node combinations that are helpful in material creation.
Edge Stepping
Bevel > Warp > Slop Blur
Adding in a noise that is warped around the main shape to give the stepping look, which is then fed into the Slope Blur.
Rounded Off Shapes
Blur > Bevel > Slope Blur
Quick Cracks
Tile Sampler > Normal > Curvature > Hist. Scan > AO
Layered Flood Fill
Flood Fill > 2X Fill to Gradient > Blend (Min Dark)






